Pathfinder Melee Hunter (Divine/Primal Companion Hunter): reasonable build. Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3.5e/d20 > Pathfinder Melee Hunter (Divine/Primal Companion Hunter). ![]() Then the final 2 at level 15 would perhaps go to Shadow Blend/Form. That is why I would want to start a Hunter with the archetypes of Divine Hunter and Primal Companion Hunter. At level 8 when the pool goes up to 4, that would be used to grab flight. The first two Evo points are TBD (Perhaps resistance to fire because the Celestial template covers the other energy types). Primal Companion adds some utility to the build with evolutions.Īrchetype: Divine Hunter + Primal Companionġ1 – Hunter – Level – Weapon Focus (Lance) ![]() That domain also nicely grants the Hunter Haste so ultimately they will be able to ride by attack with 4 attacks, each doing a whopping 3 attacks worth of damage. The build is centred around the classic Spirited Charge (for the damage of 3 attacks in 1) plus ride by attack (to keep a safe distance and limit enemies to one attack unless, of course, they have pounce) plus Pounce that the Divine Hunter picks up through the Plains Domain. It is a Mounted Hunter with a dip in Mammoth Rider for a HUGE Stag (Elk) because I think that is cool. I am looking for some suggestions on how to improve this build design.
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